ECS Tutorial (C++) – Part 3 – Zel Game Engine
The is the third and final part of a three parts tutorial on how to create an ECS implementation in C++.
The is the third and final part of a three parts tutorial on how to create an ECS implementation in C++.
The is the second part of a three parts tutorial on how to create an ECS implementation in C++.
The is the first part of a three parts tutorial on how to create an ECS implementation in C++.
During this project I mostly worked alone. I had to upgrade the game to a newer engine version, improve the performance, repack certain assets. Besides technical adjustments, I also worked on a new input system, designed multiple color schemes and designed a new level.
This is a hardware and software project. Mostly focusing on developing hardware and a software layer on top of that.