Debugging Cleanup
Very quick update. Managed to cleanup the debugging code a lot. Interaction wasn’t working for a while, but it is again now. Also managed to get the trees in there and let them have some parallax effect. It wasn’t completely tied to the entity as I first thought. As just drawing the three images on the position of the entity didn’t give that parallax effect. I expected the depth to take care of it. It turns out adding the playerGroundPoint fixes this. So I have to look into it and make the depth actually do it’s thing properly.

Apart from that I am happy with the progression. I think at the start of April I’ll be done with following the videos in order. Some separate videos are probably interesting to look into. But apart from that the actual game code can be worked on from there.

Last modified: March 6, 2023