A new week, so a new attempt of finishing the new tilemap saving & loading system. It mostly about fixing the compiler errors of course. However I do want to check the whole system again, before I actually run the code. There are probably some mistakes made.
I already noticed that the saving of the new tilemap didn’t include the collision shapes. So I am currently adding that code in. As for the rest, I managed to fix the compiler errors. But as I said, once I have the saving of collision shapes in there, I want to glance over the code once more. Hopefully at the end of the week it will be in a working state again. So that tilemaps can be added to the 3DS version as well.