Checked the last video before the optimization part. Casey only worked on his ground chunks. It isn’t relevant for my game. However the game is so slow now that he uses that as an excuse to optimize the renderer. Which is nice to do some optimization 🙂 So can’t wait until Monday now.
Unfortunately I did notice a problem with the resolution of the game. Increasing it actually doesn’t properly scale and change things. Way too many tiles are being drawn. And I think stuff is scaled too much somehow. Bugs are piling up a bit at this point… Which isn’t a good thing of course.