Asset Loading
Leaving the projection for what it is I continued with the videos.
It appears we’ve come to the asset loading.
Much has changed today.
However it is not done yet.
We do have an indirection in the loading of bitmaps now.
Casey is implementing a database kind of system.
Right now I am just following his lead, but I already know I want to change the system.
As my project has some different requirements.
I also think I should soon start thinking about spritesheets.
So being able to grab a single car sprite from a bigger texture with multiple cars.
I could easily test this with the tilemap tiles.
As that is currently just an array and could then easily be merged into a single bitmap file.
But first I have to finish the collision still.
Taking really long isn’t it?…