One Cast
Yesterday on my way back home I was briefly trying to fix the rotating for the PushBitmap function.
I had it almost, but then I needed to get out of the train.
Turns out I was missing just one cast from int16 to float32
But then it worked and I can now look forward to rotating the collider as well
Though I realized that the loop live code editing is not working currently. Because some changes are made to how assets are loaded. That broke the live code editing. Should be fixed next week, but I probably don’t need it for now. It’s not like the game takes 30 seconds to load or even 10. Which is definitely different for my day job, so I really can’t complain haha