Today I could push forward with implementing the Separating Axis Theorem(SAT). I will first implement the static version of it. Then first test that bit completely. After I know that it definitely works, only then I continue. So far I have a fair bit in, it’s just extracting the points and axis I need to check from the tiles and entity collision volumes. Though maybe I will replace GetCollisionShapeFromTile() with just a lookup table. As I think we will only need a predefined set of collision shapes for the tiles.

Last modified: June 30, 2023