Tile Conversion
Continuing the conversion from the old tile format to the new one. It’s not that difficult. Just need to keep paying attention. I could just take the shape generation algorithm that I already had. I mean, I haven’t tested the code yet, but it should just work in its new environment. For converting and saving the old tilemap into the new format I only have to fix all the compile errors that are left. After that I can try to load the new file and see what happens.

Last modified: August 29, 2023