Tile Conversion
Continuing the conversion from the old tile format to the new one.
It’s not that difficult. Just need to keep paying attention.
I could just take the shape generation algorithm that I already had.
I mean, I haven’t tested the code yet, but it should just work in its new environment.
For converting and saving the old tilemap into the new format I only have to fix all the compile errors that are left.
After that I can try to load the new file and see what happens.