To Stop Or Not To Stop
The problem with the current algorithm is that it was stopping the entity when it still was not completely colliding. It’s a bit hard to determine when to stop and when it can still move. I thought I could check for when there was exactly 1 separating axis left. However I was determining this count per entity or tile. While it should actually be per entity together with the tile we are checking. So a minor detail, but an important one. I didn’t have time left to check it. As the rain shortened the time I had in total to work on it today.

Last modified: July 27, 2023