To Stop Or Not To Stop
The problem with the current algorithm is that it was stopping the entity when it still was not completely colliding.
It’s a bit hard to determine when to stop and when it can still move.
I thought I could check for when there was exactly 1 separating axis left.
However I was determining this count per entity or tile.
While it should actually be per entity together with the tile we are checking.
So a minor detail, but an important one.
I didn’t have time left to check it.
As the rain shortened the time I had in total to work on it today.