More Tools
I moved over some more tools from the editor side to the runtime side.
It feels better to include it this way, with the idea that it will all just sit in one function later on.
Though when I tried to move all the code to one function, there was some entity debug stuff that wasn’t so easily movable.
So I have to rethink what the best way is to nicely have some debug code inserted in some normal game parts of the code.
At least I got some tools working again and they now nicely work together with the rest of the UI.
And it hopefully makes it easier to make some new editor windows.
That help speed up placing objects like trees and bushes into the level.