Normals
Yesterday after Diner I fixed the normals for the tiles.
These were needed to correctly create the colliders for the tiles.
This morning I tried to fix the collision for at least the rectangular tiles.
I thought it would prevent the player from stopping while moving along a straight wall.
However it doesn’t do that.
On every edge of a tile the player gets stopped because there is some kind of collision.
I have a hunch what causes the issue. But I should just simply debug it and get some clear answers first. Definitely want to fix this before doing other stuff. Since I think it will already make 50% of the system work as intended.