Yesterday after Diner I fixed the normals for the tiles. These were needed to correctly create the colliders for the tiles. This morning I tried to fix the collision for at least the rectangular tiles. I thought it would prevent the player from stopping while moving along a straight wall. However it doesn’t do that. On every edge of a tile the player gets stopped because there is some kind of collision.

I have a hunch what causes the issue. But I should just simply debug it and get some clear answers first. Definitely want to fix this before doing other stuff. Since I think it will already make 50% of the system work as intended.

Last modified: November 1, 2022