Tile Batching
Managed to finish the tile batching during the train ride.
I say finish but it’s still more like a test.
It needs to be integrated properly.
However it is interesting to see the difference in time.
There is a visible ~1ms difference between using batching or not.
I mean the game takes only 5ms per frame.
But it’s both in a debug build and in an optimized build.
So nonetheless a nice speed up and hopefully I can use it for more stuff soon.