Particles
To compensate for the missed hours I decided to watch some more videos on my day off.
I could only watch 2 videos in the end, which is a shame.
As I also wanted to create and implement the texture atlas for the tile rendering.
But that has to wait a little longer.
And maybe I can do that tomorrow.
At least a first draft has been made surrounding a proper particles system.
Which I deem important for the game actually.
I think it will help with the game feel and bringing over a sense of rally racing.
So not much code is actually running currently. There was a problem with one of the memory areas. Basically it gets reset after a frame, which is partially what we want. However that particular memory area should stay around over multiple frames. I’m not sure yet if I will follow Casey in this problem or just split the memory up some more and leave it statically sized. I have some time to think about that.