Rotation
I started looking into rotating the player and making sure everything still works correctly.
Of course I already have some rotating functionality.
So the bitmap is easily rotated.
However I then got onto a side track as I don’t want to use PI in my code.
It should be easier to use turns or half turns in code.
So I was more looking into how the sine and cosine functions work and how I can implement my own.
That way I can make one that takes turns instead of radians and make working with rotation easier hopefully.
And it also should be more precise btw, which is also nice.