Debugging Compression
Hello there.
I think today went pretty well.
Lost some time here and there, but I did start pretty early for a change.
I want to keep this going as I think I will only get more productive from it.
Not because I just have more time, I think it’ll help me get less stressed and frustrated.
That should in turn keep me more productive 🙂
I still couldn’t finish 6 videos though. Almost there, just 15 minutes left. But that can easily become 30 minutes instead.
Half way I got a little bit demotivated because some Reddit posts I saw. But really, why would I trust those random people instead of Casey who has valid credits? I think the comments I read from that particular Reddit page, those commenters just don’t understand what Handmade Hero is about. Yes, libraries are quicker and whatever. Yes, Casey is ranting a lot even about small things. However, most of his points are pretty valid. Definitely not all of them, but I resonate with a lot of them.
Two Weeks
I looked at the schedule and I think in two weeks I will be starting with something else.
The debugging systems can take a rest at that point.
Not much engine stuff should be left to really start with production.
Though there are still a lot of tweaks and changes to be made.
Especially for the renderer.
But once I have menus and the ability to load different levels in there I will go focus more on the game.
I do want a demo as soon as possible to be able to focus more on developing for the platforms I want to release on.
As well as shaping the game design more so that all there is left is actual production.
Exciting times ahead I guess… apart from that stupid collision system that STILL doesn’t work.
But we won’t talk about that too much 😛