Is It Turning?
Continued the collision journey.
I thought I had enabled continuous rotation, but that was actually not the case.
But that means that the collision detection also doesn’t work when there is just an initial angular velocity.
Which sucks, but not much to do about it other than fixing the algorithm haha.
So I think it’s smart to try to figure out how the entity moves too much so that it overlaps with the tile, while it shouldn’t have done that.